Book Descriptions
for Warcross by Marie Lu
From Cooperative Children's Book Center (CCBC)
Teen bounty hunter Emika Chen is down to her last few dollars and about to be evicted from her New York City apartment when she hacks into a promotional round for the Warcross championship, a popular worldwide virtual reality game. Within hours she is jetting off to Tokyo on the private plane of the game’s creator, 21-year-old Hideo Tanaka. The longtime focus of Emika’s private crush, Hideo not only invites her to participate as a wild card in the draft for the official Warcross teams, he also asks her to secretly investigate and unveil Zero, another hacker who is able to move through the game anonymously. Emika is the first pick of the draft, and as she trains with her fellow Phoenix Riders teammates and they enter into the games, she spies on her own teammates and members of other teams. Her meetings with Hideo to report her findings evolve from business to romance, while uncertainty about whom she can trust becomes a critical issue when she realizes Hideo’s life is in danger, and so, too, is her own. A novel set in the not-too-distant future creates an immersive experience in both the “real” and virtual worlds the characters move between. With plenty to offer readers interested in action as well as technology, it features a strong, smart female protagonist and offers ethical questions to ponder as it sets up the next book in the series. (Age 11 and older)
CCBC Choices 2018. © Cooperative Children's Book Center, Univ. of Wisconsin - Madison, 2018. Used with permission.
From the Publisher
“A vibrant, action-packed shot of adrenaline.”—Leigh Bardugo, #1 New York Times bestselling author
“The Hunger Games meets Minecraft.”—Seventeen
From #1 New York Times bestselling author—when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths.
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
In this sci-fi thriller, #1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of all.
“The Hunger Games meets Minecraft.”—Seventeen
From #1 New York Times bestselling author—when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths.
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
In this sci-fi thriller, #1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of all.
Publisher description retrieved from Google Books.